Founded in 2019 by a team whose expertise spans the fields of medicine, video games, data science, and music, SPRYTHM links medical data to patients’ creativity to speed recovery times and promote overall wellbeing.
Read about us in the Boston Globe!
“At HubWeek Hackathon, One Team Ties Together Breathing and Music”
Andy Rosen, October 3, 2019
John F. Pearson is an Assistant Professor of Anesthesiology at the University of Utah School of Medicine and Co-Founder of SPRYTHM. John specializes in the use of digital health tools in the peri-operative environment, and recently completed a randomized clinical trial on the use of gamification to improve adherence to incentive spirometry. In addition to digital health, John also conducts research on the influence of geography on clinical outcomes, work which has been featured in the New York Times. John recently completed an ACGME Accredited Clinical Informatics Fellowship at Beth Israel Deaconess Medical Center, an affiliate of Harvard Medical School where his work was supported by an Innovation Award from BIDMC. In addition to informatics, John completed Anesthesiology training at Zucker School of Medicine at Hofstra/Northwell in 2017 and his medical school at St. George’s University School of Medicine where he graduated with distinction in research.
SPRYTHM co-founder Arnaud Amzallag, PhD, is a computational and translational scientist specialized in biology and medicine at Bristol Myers Squibb. He has extensive experience in statistical analysis and machine learning of large scale biological and clinical data. Before, he was lead computational biologist at PatientsLikeMe, and also a Research Fellow at the cancer center of the Massachusetts General Hospital, where he worked on large cancer drug screens. He obtained his PhD from the Swiss Federal Polytechnique Institute of Lausanne (EPFL) with mathematician Prof John H Maddocks and bio-physicist Prof Jacques Dubochet (Nobel Prize 2017). Before his scientific career, Arnaud graduated with a Master in multimedia from Université Paris II. Passionate about using technology for music creation, he worked on web development for musical applications, at the Tigersushi creation lab in Paris, composed and produced electronic music, and played in bands. He composed, played and help produce the disc Sipour Haim by the Choir of Hachomer Hatzaïr in Paris.
SPRYTHM co-founder Ben Houge has been developing video games since 1996 at companies including Sierra On-Line, Microsoft, and Ubisoft. Career highlights include composing the string quartet soundtrack for the cult RPG Arcanum: Of Steamworks & Magick Obscura (2001) and developing an innovative, cell-based music system as audio director of Tom Clancy’s EndWar (2008) at Ubisoft’s Shanghai studio. His work as a digital media artist has focused on applying structural concepts from the world of video games in a broader cultural arena in the form of multichannel audio installations, live performance with audience mobile devices, generative video works, and his ongoing food opera project, which involves developing responsive, networked music systems for restaurants and collaborating with chefs to create multisensory dining experiences. Ben is an Associate Professor in the Electronic Production and Design department at Berklee College of Music in Boston, where he has taught video game audio and other forms of music technology since 2011.
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